The Valley of Eodon

The story takes place within the Valley of Eodon, located somewhere on Earth. The valley, however, is undiscovered by modern society, and is, in fact, undiscoverable due to the technologies of a previous civilization and the influence of a large corrupted moonstone. The energies put out by the moonstone disrupt modern technology, ensuring that modern explorers' equipment fails when it comes near the valley, or alters compasses and other direction-finding equipment so that people in the rest of the world pass by the valley without ever seeing it. As such, the Avatar is on his own in his quest to find a way out of the steep cliffs that surround the valley.
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Within the valley there are eleven tribes, each representing a different period of time in Earth's history (and one that represents a divergent evolution of humanoid lizard-folk) who all clash with each other. Nearly every group has a single enemy that they compete exclusively with, while tolerating the others.
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In this section each of the tribes will be introduced, as well as what place in time and history they originate from. With the exception of the first tribe on the list, the Kurak Tribe, the tribes will be listed in alphabetical order. The Kurak Tribe will be first because that is where the Avatar begins the game. Note that the map above lists a city name, Tichticatl, but the tribe's name is Nahuatla. Tichticatl is just the name of their city, not their tribe.
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Each tribe's entry will include who they represent in the real world, a small background history of them in Eodon, the people who live within the city, and the supplies the city has available.
Kurak Tribe

1. Intaya's Hut
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2. Chief Aloron's Hut
3. Tristia's Hut
4. Hunter's Hut
5. Foot Storeroom
6. Butcher
7. Empty Hut
8. Outpost
It is believed that the Kurak people came from a tribe indigenousness to South America. Unlike the other tribes of the valley, it seems as though the Kuraks have gained more from peaceful interactions with the other tribes in the valley. The exception to this rule is that the Kuraks have an ongoing feud with the tribe nearest them, the Yolaru tribe, though no one can remember just how the feud started.
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The Kurak live right next to large waterways, including three lakes, but the problem with the feud with the Yolaru tribe is the fact that the Yolaru stands between the Kuraks and most of the other tribes of the valley. And so, while they have access to the water, the Kuraks rarely travel far beyond their borders. That being said, they are always more than happy to take in people from any tribe, which has expanded their gene pool and general welcoming attitude.
This attitude works well for the Avatar. Because the Avatar begins the game here, he has access to a safe place with a powerful healer, a trusted companion, and a polite and inquisitive Chief who starts the Avatar on their quest to rescue Aiela, Chief Aloron's daughter, and to find a way out of the valley.
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The leader of the Kurak Tribe is Aloron. He is the father of Aiela and adoptive father of Tristia, taking her in after a fire killed her parents. Chief Aloron is kind-hearted, and is one of the first to ask the Avatar to help.
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Intanya is the Shaman of the Kurak Tribe. He is one of, if not the, the most powerful shamans in all of Eodon, allowing him to fully heal even the gravest of injuries. In addition to his magical powers, Intanya has access to a secret network of men who have been tasked with following the Avatar to rescue (but never outright help) him if he ever falls prey to the dangers of the valley.
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Tristia is the eccentric adopted daughter of Aloron. After her parents died in a mysterious fire (she might have set it), the Chief took her in and raised her. Tristia is a potential love interest who swears she'll be by your side forever (while fooling around behind your back with any man she sees).
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Triolo is a shaman-in-training, apprenticed to Intaya. At the start of the game, he is instructed to follow the Avatar as their first companion. As the only character able to use magic, losing him can only hurt the Avatar's chances of success.
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Throughout the village there are several other men and women of the Kurak Tribe, each with their own duties and dialogue. However, every extra tribes member in the village has the same dialogue, and most of it, beyond a cursory conversation about their name and job, is pointless.





Barako Tribe

1. Halawa's Hut
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2. Villager's Hut #1
3. Villager's Hut #2
4. Villager's Hut #3
5. Shaman's Hut
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6. Villager's Hut #4
7. Storage Shed
8. Villager's Hut #5
9. Villager's Hut #6
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10. Butcher
11. Rich Villager's Hut
12. Food Storage
The Barako Tribe resides far to the northwest among the cliffsides of the edge of the valley. They appear to come from somewhere in Northern Europe from around the ice age, based on their clothing. For the most part they stay away from the other tribes, preferring to live primarily in solitude.
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The only tribe they seem to have any contact with is the Pindiro Tribe to the east. Unfortunately, those relations are often violent, and instead of trade the two groups spend a lot of time in warfare. The irony of this is that the Barako are the best oar-makers in the valley, while the Pindiro build the best rafts in the land. If the two of them would work together, there would be no waterway they couldn't explore and control.
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Unlike most of the tribes, except once again for the Pindiro, the Barako are unique in that they have a matriarchal society, with power being passed down from mother to daughter. The current chief is Halawa, a beautiful young woman with a teenage daughter who has gotten herself in trouble. There is no longer a shaman in the Barako Tribe, and their hut lies abandoned on the eastern edges of the village.​
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The Barako took in Shamuru when he appeared on the outskirts of their village, but he spends most of his time north of the town along the river by the road. On a small island to the west of the village is a crazy man named Topuru who claims to have come from the lost tribe of the Urali. Whatever may be true about him, he always has the aroma of turtles hanging around him.
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Halawa is the Chief of the Barako Tribe. She appears to be in her 30s, and has a teenage daughter named Halisa. Unfortunately, Halisa has been taken by the giant gorillas that live in the cliffs to the north, and Halawa would do anything for the warrior who can bring her daughter home safely.
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Halisa is the teenage daughter of Halawa. She knows all the shortcuts between the village and the caves, and often jokes that she can beat anyone there and back. If it wasn't for the unfortunate incident with the gorilla, life would be perfect. After being rescued, she spends her time around the fire, dreaming of the Avatar, who she has a crush on.
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Shamuru can often be found at the top of the road leading south into the village. He is mild mannered, and is happier in the jungle than in the mountains. For reasons he doesn't understand, he has no memory of who he was, or where he came from, before being found by the Barako Tribe.​
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On a small island to the west of the village lives a crazy old man named Topuru. He claims to have come from the swamp village of Urali, but everyone knows that that tribe disappeared ages ago. He does, however, almost always have turtles in the waters around them, as if he was their friend.
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Throughout the village there are several other men and women of the Barako Tribe, each with their own duties and dialogue. The women tend to stay in the village while the men are in the wilderness. However, every extra tribesmember in the village has the same dialogue, and most of it, beyond a cursory conversation about their name and job, is pointless.





Barrab Tribe

1. Chief Balakai's Hut
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2. Fisherman's Hut #1
3. Butcher's Hut #2
4. Pottery Hut #3
5. Hunter's Hut
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6. Warrior's Hut #1
7. Cloth Maker's Hut #2
8. Villager's Hut
The Barrab Tribe lives on the mesas in the south-western corner of the Valley of Eodon. Although their exact origin is unknown, it has been speculated that the corrupted black moonstone brought the Barrab people to Eodon many centuries ago from somewhere around north-eastern Asia. It is possible that they have some connection to Mongolia based on their clothing, however.
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They are expert climbers, and have found almost complete safety up on the mesa-tops. When war does come to them, the Barrabs use one of two strategies: either they hide along the edges of the cliffs, throwing spears down upon their enemies, or they call upon their chief to use their magics to scare them off. Unlike most tribes, their chief serves both as the leader of the community and as the tribe's shaman. The current chief, Balakai, is well versed in the arts of healing, but even he cannot seem to cure his ailing son, Nakai. His daughter, meanwhile, doesn't like strangers, and hides any time the Avatar comes around.
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Despite the fact the Barrabs tend to avoid outright war, and despite the power of their shaman/chief, who tricks enemy shaman into thinking their brains have been transferred into precious stones, the Barrabs have an ongoing war with the reptilian Sakkhra. It is likely that the two groups would be willing to stop fighting if it wasn't for the fact they both share a hunting ground, and so are constantly in each other's way.
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Balakai is both the chief and the shaman of the Barrab Tribe. Considered one of the greatest shaman in the Valley of Eodon, Balakai has faced off against the shaman of many tribes, including the Disquiqui and the Urali. His greatest concern, however, is for his son, Nakai, who is deathly ill.
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Nakai is the son and heir of Balakai. He has contracted a rare disease that has left him dying and bedridden. If he survives, he hopes to learn as much from his father as he can.
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On the outskirts of the village is a man named Nawl who claims he is one of the valley's greatest explorers, saying he has visited every tribe and prides himself on being able to identify everyone. In reality, he is an outcast who has been shunned for lying, as evidenced by his inability to figure out the Avatar's origin.
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Throughout the village there are several other men and women of the Barrab Tribe, each with their own duties and dialogue. For the most part they remain in the village, though there are exceptions. However, every extra tribesmember in the village has the same dialogue, and most of it, beyond a cursory conversation about their name and job, is pointless.




Disquiqui Tribe

1. Villager's Hut #1
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2. Villager's Hut #2
3. Abandoned Hut
4. Hunter's Hut
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5. Empty Hut
6. Hunter's Hut
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7. Guoblum's Hut
8. Lerei's Hut #2
9. Cloth Maker's Hut
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10. Larrifin's Hut
The Disquiqui Tribe lives along the southern edge of the valley on one of the valley's largest islands. Unlike most of the inhabitants of the land, there are almost no clues as to when or where the Disquiqui came from. Those few clues point toward the South Seas, but even that is just a guess. Perhaps due to their relative isolation, the Disquiqui are the most peaceful tribe in the valley, and spend more time partying than fighting.
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In fact, they spend so much time drinking and partying that their chief, Chafblum, and their shaman, Larrifin, never seem to go to bed, spending all of their time around the village's bonfire, drinking plachta, an alcohol so powerful that putting it on the tip of a spear can temporarily knock out even a tyrannosaurus rex.​
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The fact the Disquiqui spend so little time fighting, and that they're terrorized by a tyrannosaurus despite having the means to deal with it, has marked them as the weakest of the tribes within the valley. Which is what makes it so ironic that of all the tribes, it is the Disquiqui who have taken the reporter, Jimmy Malone, hostage. They promise to free him, though, if he marries Chafblum's daughter. Jimmy is... less than thrilled with the idea.
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Chafblum is the chief of the Disquiqui tribe. Under his rule, the tribe has become known for their excessive partying. He has a daughter, Guoblum, who has embraced this lifestyle completely, and he dotes on her every desire.
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Larrifin is the new shaman of the tribe. The old one, Tuomaxx, got into a magic battle with Balakai of the Barrab tribe and lost. Believing his mind was trapped in a blue stone, Tuomaxx was banished and Larrifin took over the position. Unfortunately, Larrifin has spent more time drinking than studying the spirits, and is quite bad at his job.
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Guoblum ​is the daughter of Chafblum who has embraced the partying lifestyle of the Disquiqui a bit too much. She has a relatively sweet personality, but has never been denied anything in her life, and is intent on marrying the handsome stranger the warriors captured, Jimmy. Her father is more than willing to let that happen.
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Lerei is the one ​​member of the entire tribe who seems to be disgusted with the lifestyle of her tribe. Her only job is to provide prisoners with food, something she'd never had to do until Jimmy fell into the laps of the village, and the eyes of Guoblum.
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Jimmy Malone was innocently interviewing Professor Rafkin when the accident with the moonstone sent him, the professor, and the Avatar to the Valley of Eodon. He is now kept captive in the Disquiqui village, and is set to be married, against his will, to the chief's daughter, Guoblum. He will, of course, forgo that marriage if the Avatar would only open the door to Jimmy's cell.
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Moctapotl is the rightful chief of the Nahuatla Tribe. However, with the help of Dr. Spector's technology, Moctapotl was expelled from his home. Disgraced, he found his way to the Disquiqui village where he now drinks away his shame, slumped up against the side of a hut. If someone could remove his usurper's protection, Moctapotl would be forever in their debt.
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As usual, the village also has a number of generic male and female villagers who add a presence to the village, but otherwise are little more than drunken pieces of the background.







Hakkur Tribe

1. Ugyuk's Main Location
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2. Chief Grugorr
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3. Sleeping Place
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4. Sleeping Place
5. Ugyuk's Sleeping Place
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6. Sleeping Place
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7. Sleeping Place
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8. Sleeping Place
The Hakkur Tribe are a group of Neanderthals who reside within a large cave in the south-eastern edge of the valley. Recently, a volcano erupted to the south of their caves, cutting off access to much of the area. They occasionally have fights with the Jukari Tribe to the southwest.
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Their primary concern, however, are the spiders that live inside one of the caves to the southeast of the Hakkur Tribe. Recently, the son of Chief Grugorr, Krukk, attempted to put an end to the spider threat. Unfortunately, he perished in the attempt, and Grugorr wants nothing more than to have someone retrieve his son's shield so that he may have something to remember his son by.
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In addition to spiders, however, the spider cave also houses an entrance into the myrmidex caves, and the giant ant warriors will kill anything that comes near them.



Grugorr is the chief of the Hakkur Tribe. He is a man of very few words, mostly because the languages of the Valley of Eodon do not come easily to him. He wants the Avatar to retrieve his son's shield in order to join a united fight.
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​The Hakurr's greatest warrior is the man named Ugyuk. He will happily join the Avatar's party as long as Dokray is not already with the Avatar. Ugyuk and Dokray hate each other to the point that they will fight to the death if given half a chance. (however, it is possible to have both in the party if you follow the instructions in the Characters Section)
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As usual, the village also has a number of generic male and female cavemen who add a presence to the tribe, but otherwise are little more than pieces of the background.



Jukari Tribe

1. Family Residence
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2. Smokehouse
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3. Small House
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4. Empty Hut
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5. Potter
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6. Chief Jumu's House
7. Empty House
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8. Storage House
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9. Small House
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10. Empty Shaman's Hut
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11. Weaver
Like the Hakkur, the Jukari Tribe is a group of primitive people, likely early Cro-Magnon based on their attire, who live in the southeastern portion of the Valley of Eodon, just to the west of an active volcano.
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That volcano's recent eruption killed both the Jukari's old chief and their old shaman, and separated the Jukari from the cave that the shaman went to to placate the spirits. On top of that, the Jukari have constant skirmishes with the Hakkur. All of this lies on the shoulders of the relatively young Jumu, the old chief's son and the new chief of the tribe.



Jumu is the young chief of the Jukari Tribe, having only been in the position for a few months. He inherited the job when his father died during the volcano's eruption. The tribe's shaman also passed away in the eruption, and Jumu is desperate to get a new shaman for the tribe. However, to become a shaman an individual must have the sacred hide found in the shaman's cave, on the other side of the lava.​​
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​The only unique character in the Jukari Tribe besides Jumu is Pever. At some point Pever was hunting Myrmidex, and took a blow to the head, erasing his memory. Dokray knows him, but if you ask him about Myrmidex, Pever will attack you.
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As usual, the village also has a number of generic male and female villagers in furs who add a presence to the tribe, but otherwise are little more than pieces of the background.



Nahuatla Tribe

Due to the sheer size of the city of Tichticatl, only four locations are listed:
1. Tichticatl Palace
2. Prison
3. Paxaptamac's Loom
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4. Weapon/Armor Shop
The people of the Nahuatla are a proto-Aztec, potentially Olmec, civilization that represent the most advanced tribe within the valley. Their city, Tichticatl (one of only two named cities in the entire game) is made out of stone and contains two pyramids, the largest of which supports a giant sundial.
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The Nahuatla are the only civilization in Eodon to use a form of currency (emeralds), but even here it is limited. That being said, their weapons and armor are among the highest quality in the valley, and the weapon/armor shop owner will willingly part with her wares for a few emeralds each.
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Despite its shining exterior, the city is rife with political turmoil. The old king, Moctapotl, was recently overthrown by his cousin, Huitlapacti, with the help of a modern scientist, Dr. Johann Spector, under the name Zipactriotl, who was driven mad from exposure to a unique power source. Together, Huitlapacti and Johann rule over the city as dictators, and any outsiders are immediately imprisoned, or killed, under their rule.








Huitlapacti is the current chief of the Nahuatla Tribe. He gained this position by overthrowing his cousin with the help of Dr. Spector and his powerful forcefield technology. Huitlapacti is not terribly bright, and serves as a puppet king (although a brutal one).​​
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Tlapatla is Huitlapacti's wife, and new queen of the tribe. Despite her newfound power, Tlapatla is deeply unhappy with who her husband has become, and will willingly help the Avatar remove Huitlapacti from power.
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Oaxtepac is the former shaman of the Nahuatla Tribe. One of Dr. Spector's first orders of business was to have Oaxtepac imprisoned so that he wouldn't get in the way of Spector's plans. Oaxtepac has chosen to endure his imprisonment stoically, and will not leave, even if freed, until the old chief is returned.
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Doctor Johann Spector, calling himself Zipactriotl, is a modern scientist who found his way to the Valley of Eodon shortly before the Avatar's arrival. While here, he found an unlimited power source that gives himself, and his puppet king, an invulnerable force field. Exposure to this power has driven him insane, and his plan is to use this power to take over the world. Once his madness is cured, Spector becomes the final character to join the Avatar in Eodon.
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Kipotli is a prisoner in the city jail. He swears he is innocent of the crime he is accused of, and begs to be released. Doing so, however, is a bad idea, as he will instantly turn on everyone around him.
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Paxaptamac is a master weaver who has recently run out of materials. Bringing him 10 Parrot Feathers will reward the Avatar with an Emerald. He will also teach the Avatar how to make Cloth on their own.
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Atlipacta is the owner of the weapons and armor shop in the city. Her prices are reasonable, selling high quality Nahuatla goods for a few emeralds a piece.
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Like every other city/village in Eodon, there are a large number of identical men and women. Talking to the women will allow a short conversation, though it is clear they are afraid of talking to a stranger. Talking to the men will result in an instant battle. All of the regular men in the city are guards who have been ordered to subdue and/or kill any outsider who comes to the city.








Pindiro Tribe

1. Fisherman's Hut
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2. Chief Inara's House
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3. Hunter's Hut
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4. Shaman Kunawo's House
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5. Smokehouse
6. Large Dwelling
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7. Small Dwelling
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8. Butcher
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9. Gatherer's Hut
The Pindiro people appear to be descended from Native Americans of the Great Plains in the United States, with feather headdresses and sharp facial features, primarily in the women. They are primarily a fishing community, however, relying on the great lake to the north of their village for most of their food.
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Unlike most of the tribes in the Valley of Eodon, with the exception of the Barako Tribe, the Pindiro have a female chief, Inara. Chief Inara has grown jaded over the years, and is tired of the constant warfare that plagues the valley. First, the Pindiro and the Barako tribes are constantly fighting, then, the Pindiro were driven out of their original home by the Myrmidex, leaving them in their new village by the lake. She, and her people, just want peace now, as well as revenge against the ant warriors.





The leader of the Pindiro Tribe is Inara. She has been the leader for many years, and has seen the destruction of the Myrmidex first-hand. She is tired of war and loss, but will not put her weapons down until the ant warriors have all been driven from the land. She is rarely found in her home (pictured to the right), spending most of her time on the road outside the village, scouting for trouble (left).
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Kunawo is the elderly Shaman of the Pindiro Tribe. Kunawo is one of the few shaman who will heal the Avatar and his party if asked, but Kunawo's greatest asset is that if he is brought 5 Flax, he will trade one of the three magical reagents used by shaman: Pinde, Yopo, or Chocolatl. This is the only way to restock these supplies should the party run out of them, making Kunawo invaluable.
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​Dokray is another one of the Avatar's old friends from Britannia, Dupre, who was sent to Eodon a few months before the Avatar by Lord British. He has no memory of his past, but vaguely recognizes the Avatar. He is one of the three strongest warriors in the game, and has an unfriendly rivalry with Ugyuk of the Hakkur Tribe. The rivalry is so strong that the two will not normally both join the Avatar at the same time (see Character Section for a way around this issue).
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​​Throughout the village there are several other men and women of the Pindiro Tribe, each with their own duties and dialogue. However, every extra tribes member in the village has the same dialogue, and most of it, beyond a cursory conversation about their name and job, is pointless.





Sakkhra Tribe

1. Chief Sysskarr
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2. Chief Sysskarr's Resting Place
The Sakkhra Tribe are the descendants of a mighty race of lizard-folk who once ruled over the valley, keeping humans as pets. Their home city of Kotl was overrun by another of their servant races, the Myrmidex, and the Kotl were forced to flee above ground. The Sakkhra now live inside a small cave in the mesas of the southwest, their once great empire now living in the same tribal nature as their former human slaves.
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Although they have lost most of their culture and heritage, the Sakkhra are mighty warriors who are feared throughout the valley. They constantly have strife with the Barrab Tribe to the east, but one of their biggest problems is that a tyrannosaurus, nicknamed Thunderer, has recently taken up residence in the Sakkhra's fruit orchard, their primary food source.




The current chief of the Sakkhra is Sysskarr. He is old and wise, but he was once a proud and powerful warrior in his own right. Over the years he has amassed a great deal of knowledge about his people's past. But he also knows that time is gone, and that his people must look to the future. Particularly when it comes to removing Thunderer from the tribe's fruit orchard.
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Standing guard outside of the Sakkhra caves is Ksssindra, an old warrior who has been put in charge of training the next generation of warriors and watching for potential threats to the tribe. Like her chief, Ksssindra has learned much of the valley, and is an excellent guide.
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​Among the Sakkhra is a warrior named Kysstaa. Although he is the chief's bodyguard, Kysstaa will willingly join the Avatar in his quest to unite the tribes. If for no other reason than to explore beyond his caves and prove his might against all.
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As usual, the village also has a number of generic male and female cavemen who add a presence to the tribe, but otherwise are little more than pieces of the background.




Urali Tribe

1. Tool Worker's Shop
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2. Hunter's Hut
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3. Potter's Hut
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4. Wamap's House
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5. Butcher
6. Fabozz's Missing Statue
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7. Darden's Hut
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8. Weaver
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9. Guardhouse
Far to the east of the rest of the valley, through a series of caves, and protected by a mighty tyrannosaurus, lies the hidden tribe of the Urali. A swamp people, the Urali are known for their trickery and sneak attacks, often ambushing members of other tribes. They are masters of poison, and use blowguns to weaken their enemies before moving in for the kill.
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These raids increased in frequency when Darden the Huge took over the tribe by forcefully removing the tribe's protector spirit, the Great Fabozz. Threatening to destroy the spirit if his people disobey him, Darden controls the Urali with an iron fist. This has, however, put him at odds with his own shaman, Wamap, who would like to take control of the tribe for himself.
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The valley of the Urali is dotted with caves, and it is rumored that in one of them the princess of the Kurak Tribe, Aiela, is being kept until she agrees to marry Darden.



The leader of the Urali Tribe is Darden the Huge. When, exactly, he took over is not completely clear. Nor is who the leader was before him. The how, however, is well known. He kidnapped the protector spirit of the Urali people, and threatened to destroy it if the people did not do what he commanded. His current goal is to get Princess Aiela of the Kurak Tribe to marry him, believing she is the only woman worthy of carrying his seed.
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Wamap is the shaman of the Urali. Although he, like all other members of the tribe, obeys Darden's orders, he is understandably angry about the treatment of his patron spirit. He is deceitful, dirty, completely untrustworthy, and he has his eyes set on becoming the chief, himself. He would betray the Avatar in a second, but he's the only ally the Avatar has in Urali lands.
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The Great Fabozz is the only spirit within the Valley of Eodon who will, obtusely, speak with the Avatar. Trapped within the physical form of a statue, he must be found first, and freed second.
​​​Throughout the village there are several other men and women with their own duties and dialogue. However, every extra tribes member in the village has the same dialogue, and most of it, beyond a cursory conversation about their name and job, is pointless. It should be noted, however, that until Fabozz is rescued, the men will attack all outsiders on sight with their poisoned blow darts.




Yolaru Tribe

1. Shaman Mosagann and
Sharee's Hut
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2. Fisherman's Hut
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3. Butcher
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4. Small House
5. Northern Guardhouse
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6. Unoccupied Hut
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7. Chief Apaton's House
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8. Rafkin's Hut
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9. Southern Guardhouse
The Yolaru are dark-skinned warriors whose ancestors likely hailed from central Africa. They once prided themselves as the most powerful warriors in the valley, but a recent attack by Myrmidex resulted in the death of their blacksmith, and they are running out of weapons. The Yolaru speak little, but hear much, often giving them an advantage in local politics. Their main competitor is the Kurak Tribe to the west.
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Their location within the valley, especially their control of the river running south, gives the Yolaru strategic advantage when it comes to trade. It was to the Yolaru that Professor Rafkin fled (though not purposefully) when Darden smashed the Avatar into the dirt upon arriving in the Valley of Eodon. Rafkin managed to learn the language of the valley quickly, and threatened to turn Chief Apaton into a toad if he didn't let Rafkin live there in piece. While he obviously couldn't do it, Apaton was not willing to test the professor.





Apaton is the chief of the Yolaru Tribe. He says very little, unless someone asks him about either the Kurak Tribe or the Myrmidex. He is, however, known for his sense of justice and is well-respected among the other tribes, even the Kuraks, his tribe's main enemy.
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The shaman of the Yolaru Tribe is Mosagann. Unlike most shaman in the valley, Mosagann does not like to talk about his role, and will ignore the Avatar if he asks about it. Most of his time is spent speaking to the spirits and making calculations in his head. The only thing that brings him briefly out of his concentration is his daughter, Sahree.
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Sahree is the most un-Yolaru Yolaru in Eodon. Where they are quiet and reserved, she is loud and chatty. This might be due to the influence of the Kurak princess, Aiela. Despite their tribes' rivalry, Sahree and Aiela are best friends. They spend a great deal of their time trying to talk their fathers out of fighting each other and joining together against the Myrmidex. They have memorized the story of Oloro-of-no-tribe, a man who once united all tribes together, and they hope to do so again. Sahree wanders the valley, sometimes being found far south of the Yolaru Village, and sometimes right outside of the Kurak Village. Most nights, however, she finds her way home to her tribe by nightfall.
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Professor Rafkin fled to the Yolaru Tribe after watching Darden all but kill the Avatar soon after arriving in the valley. He desperately wants a first-hand look at every part of the valley, but he knows full well that he is too old to go out by himself. For now, he, and his scientific talents, wait for someone stronger to ask him to tag along.
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​​As usual, there are several other men and women throughout the Yolaru village who are all identical, serving mostly as just background characters.




