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Glitches

For one reason or another, every game has them. Errors in coding that crop up no matter how much time is spent searching to get rid of them. SpellCraft is, of course, no exception. All things considered, however, the glitches here are relatively minimal.

Barred from Valoria

The most basic glitch in SpellCraft is that, sometimes, when you attempt to go to the Magic Domains from the main Stonehenge screen, the game resets you back to the center of the screen instead of opening the Domains menu.

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That's it. Sometimes you get sent back two steps instead of moving forward.

Unkillable Water Wizard

It is possible this affects more than just one fight, but it is most noticeable when fighting the Lord Wizard of the Water Domain. No matter how hard you fight, or how low you get his hit points, he cannot be killed. This glitch is where most players rage quit, never to return to the game. I'm guessing it is also the reason why the game did not do as well as it should have. An unkillable boss is definitely a detriment to any game.

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Thankfully, there is an easy solution that is barely talked about within the game. A third-level Ether spell named Energize increases your stats temporarily. This includes how much damage you do in combat. In order to kill the Lord of Water, cast Energize on yourself while in combat with him (or right before). You'll slice through his defenses without a problem, and move on to the next boss before you know it.

Crown of Charlamagne

The final, most powerful, helmet in the game is the Crown of Charlamagne. After searching a few realms, you discover that it can be found somewhere in the Death Domain.

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The glitch is that after getting the crown and escaping the Death Domain, instead of returning home to Stonehenge, the level is reset. You have to go through the Death Domain a second time. Collecting the Big Box a second time results in a couple pomegranates, but it's kind of annoying that you have to risk the level twice instead of just once.

Final Boss of the Mind Domain

Without spoilers, this glitch is the same as the Crown of Charlamagne one. When fighting the final boss of the Mind Domain, the game does not count the win. Even if you successfully kill the enemy wizard, and then return home, the game will act as if you failed to kill them, forcing you to fight them a second time.

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A solution to the glitch is simple. Start the fight, then immediately return home and accept that you "lost" the first fight. Then, return to the domain and play it normally. The second entrance is enough to overcome the glitch.

New Game+

The most well-known glitch of the game is the hidden (or accidental) New Game+.

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If you die within the Death Domain, it is game over. Most people at this point load a previous save, or quit back to dos in frustration. However, if you instead start a new game, you will have access to the complete spell list (and number of spells) that you had in the game when you died, at the beginning of the game.

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This glitch allows you to create all of the Domain-specific spells for one college, die, and then select a new college of magic. Repeating this process is the only way to get every spell in the game.

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Someone claimed that having 7 copies of a spell remaining when you die is the best way to utilize this glitch, as something about the number 7 affects the coding even more, but this is unverified.

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There are two problems that should be known before attempting this, however:

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1. More powerful spells require more of your life force to cast. Therefore, it is possible to have access to spells that you cannot cast because they would instantly kill you due to your very low life force at the earliest stages of the game.

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2. The inventory of your allies remains the same between games when using this method. If you buy every Jewel that David Greenbriar has to offer in one game, then do a New Game+, he will not have any Jewels to sell you.

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